Hit_Glass.c
class Hit_Glass : EffBulletImpactBase
{
void Hit_Glass()
{
SetEnterParticle(ParticleList.IMPACT_GLASS_ENTER);
SetExitParticle(ParticleList.IMPACT_GLASS_EXIT);
SetRicochetParticle(ParticleList.IMPACT_GLASS_RICOCHET);
}
}Class.member to scope