Hit_Dirt.c
class Hit_Dirt : EffBulletImpactBase
{
void Hit_Dirt()
{
SetEnterParticle(ParticleList.IMPACT_DIRT_ENTER);
SetExitParticle(ParticleList.IMPACT_DIRT_EXIT);
SetRicochetParticle(ParticleList.IMPACT_DIRT_RICOCHET);
}
}Class.member to scope