BleedingSource.c
class BleedingSourceEffect : EffectParticle
{
void BleedingSourceEffect()
{
SetParticleID(ParticleList.BLEEDING_SOURCE);
}
}
class BleedingSourceEffectLight : EffectParticle
{
void BleedingSourceEffectLight()
{
SetParticleID(ParticleList.BLEEDING_SOURCE_LIGHT);
}
}