#ifdef WORKBENCH
typedef int[] ProcessHandle;
sealed class Workbench
{
private void Workbench();
private void ~Workbench();
static proto WBModuleDef GetModule(typename type);
static proto bool OpenModule(typename type);
static proto bool CloseModule(typename type);
static proto void Dialog(string caption, string text, string detailedText = string.Empty);
static proto int ScriptDialog(string caption, string text, Class data);
static proto bool SearchResources(string filter, func callback);
static proto int RunCmd(string command, bool wait = false);
/*!
Open ScriptEditor and try to find given symbol.
\code
Workbench.JumpToScriptSymbol("IEntity.GetID");
\endcode
*/
static proto bool JumpToScriptSymbol(string symbol);
/*!
Attempts to start up a process with given CLI command. Returns process handle.
*/
static proto ProcessHandle RunProcess(string command);
/*!
Attempts to kill the process of given handle. Closes the handle. Returns true
when the process really transitioned from running to closed state.
*/
static proto bool KillProcess(ProcessHandle handle);
/*!
Queries the active flag on the process handle.
*/
static proto bool IsRunningProcess(ProcessHandle handle);
/*!
Waits for the process to complete. Takes timeout value in milliseconds.
*/
static proto int WaitProcess(ProcessHandle handle, int timeout = -1);
/*!
Closes the process handle.
*/
static proto void FinishProcess(ProcessHandle handle);
static proto void GetCwd(out string currentDir);
static proto void GetUserName(out string userName);
static proto bool GetAbsolutePath(string relativePath, out string absPath, bool mustExist = true);
static proto void GetExecutableFilePath(out string filePath);
//! Returns absolute path to game project settings.
static proto string GetCurrentGameProjectFile();
//! Returns game project settings.
static proto BaseContainer GetGameProjectSettings();
static proto string GenerateGloballyUniqueID64();
static proto void Exit(int exitCode);
static proto DateTimeUtcAsInt GetPackedUtcTime();
static proto ResourceName GetResourceName(string path);
static proto bool OpenResource(string filename);
static proto ref ScriptModule GetWBScriptModule();
static proto ref ScriptModule GetWBGameScriptModule();
};
#endif
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