/*!
\addtogroup Physics
\{
*/
/*!
Slider joint simulation
*/
typedef int[] PhysicsSliderJoint;
class PhysicsSliderJoint: PhysicsJoint
{
/*!
Sets linear limits of the joint.
\param lowerLimit Value of the lower linear limit
\param upperLimit value of the upper linear limit
*/
proto external void SetLinearLimits(float lowerLimit, float upperLimit);
//! Returns value of the linear position
proto external float GetLinearPos();
//! Returns value of the angular position
proto external float GetAngularPos();
/*!
Sets angular limits of the joint.
\param lowerLimit Value of the lower angular limit
\param upperLimit Value of the upper angular limit
*/
proto external void SetAngularLimits(float lowerLimit, float upperLimit);
/*!
Sets parameters relevant for moving inside linear limits
\param softness
\param restitution
\param damping
*/
proto external void SetDirLinear(float softness, float restitution, float damping);
/*!
Sets parameters relevant for moving inside angular limits
\param softness
\param restitution
\param damping
*/
proto external void SetDirAngular(float softness, float restitution, float damping);
/*!
Sets parameters relevant for hitting linear limit
\param softness
\param restitution
\param damping
*/
proto external void SetLimLinear(float softness, float restitution, float damping);
/*!
Sets parameters relevant for hitting angular limit
\param softness
\param restitution
\param damping
*/
proto external void SetLimAngular(float softness, float restitution, float damping);
/*!
Sets parameters relevant for case (against constraint axis)
\param softness
\param restitution
\param damping
*/
proto external void SetOrthoLinear(float softness, float restitution, float damping);
/*!
Sets parameters relevant for case (against constraint axis)
\param softness
\param restitution
\param damping
*/
proto external void SetOrthoAngular(float softness, float restitution, float damping);
/*!
Allows motor to move slider at specific linear velocity
\param velocity Target linear velocity motor tries to maintain
\param force Maximum linear force motor can overcome. 0 to turn motor off.
*/
proto external void SetLinearMotor(float velocity, float force);
/*!
Allows motor to move slider at specific angular velocity
\param velocity Target angular velocity motor tries to maintain
\param force Maximum angular force motor can overcome. 0 to turn motor off.
*/
proto external void SetAngularMotor(float velocity, float force);
}
/*!
\}
*/
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