DIFF

enum WeaponWithAmmoFlagsSource

NameValue
NONE0

Attached magazine will be full and no round will be chambered

CHAMBER1

Chambers bullets

CHAMBER_RNG2

Maybe chambers bullets (sequential rng) example: 1 1 1 0 0 0

CHAMBER_RNG_SPORADIC4

Maybe chambers bullets (full random) example: 0 1 0 0 1 1

QUANTITY_RNG8

Randomizes the quantity of the bullets in the spawned magazine

AMMO_MAG_RNG16

Fully randomizes the ammo type instead of picking one random for the entire mag (needs to have type as empty string)

AMMO_CHAMBER_RNG32

Fully randomizes the ammo type instead of picking one random for all chambers (needs to have type as empty string)

MAX_CAPACITY_MAG64

Instead of randomizing when type is empty, it looks for the one which has the highest capacity