DIFF

enum StopParticleFlagsSource

NameValue
NONE

No flags

RESET

Reset state after stopping

IMMEDIATE

Flag will make the particle stop immediately, taking it out of simulation and clearing VISIBLE flag

NoteBy default the particle will gradually fade
NoteNote that when using IMMEDIATE, it is possible to call PlayParticle and it will resume from the moment it stopped Which is not possible by default, as the gradual fade is accomplished by nulling the lifetime
VISIBLE

Is default behaviour, but can be used in conjuction with IMMEDIATE which hides it when this flag is not present

PAUSE

(SPF_IMMEDIATE | SPF_VISIBLE) "Freezes" the particle while keeping it visible