DIFF

enum DiagMenuIDsSource

NameValue
SCRIPTS_MENU
VEHICLES
VEHICLE_DEBUG_OUTPUT
VEHICLE_DUMP_CRASH_DATA
VEHICLE_DRAW_FLIP_CONTEXT
INVENTORY_MENU
INVENTORY_ENTITY_PLACEMENT_CALLBACK_DEBUG
INVENTORY_USE_ACK_MOVE_HANDS
INVENTORY_ENABLE_DESYNC_REPAIR
TRANSFER_VALUES_MENU
TRANSFER_VALUES_SHOW
CRAFTING_MENU
CRAFTING_GENERATE
CRAFTING_INSTANT
CRAFTING_DUMP
CHEATS_MENU
CHEATS_MODIFIERS
CHEATS_KILL_PLAYER
CHEATS_INVINCIBILITY
CHEATS_DISABLE_STAMINA
CHEATS_RESET_PLAYER
CHEATS_RESET_PLAYER_MAX
CHEATS_INVENTORY_ACCESS
CHEATS_FIX_ITEMS
CHEATS_CREATE_HIT
CHEATS_CREATE_HIT_LIGHT
CHEATS_CLIENT_DESYNC_INVENTORY
PLAYER_AGENTS_MENU
PLAYER_AGENTS_INJECTS_SHOW
SOFT_SKILLS_MENU
SOFT_SKILLS_SHOW_DEBUG
SOFT_SKILLS_TOGGLE_STATE
SOFT_SKILLS_TOGGLE_MODEL
SOFT_SKILLS_SPECIALTY_VALUE
LIFESPAN_MENU
LIFESPAN_BLOODY_HANDS
LIFESPAN_PLAYTIME_UPDATE
MISC_MENU
MISC_ACTION_ON_CURSOR
MISC_DISABLE_PERSONAL_LIGHT
MISC_ITEM_DEBUG_ACTIONS
MISC_LOG_PLAYER_STATS
MISC_ACTION_TARGETS_MENU
MISC_ACTION_TARGETS_NEW
MISC_ACTION_TARGETS_DEBUG
MISC_ACTION_TARGETS_SELPOS_DEBUG
MISC_PERMANENT_CROSSHAIR
MISC_TELEPORT_BREAKS_SYNC
MISC_VEHICLE_GETOUT_BOX
MISC_VEHICLE_GETOUT_RAYCAST
MISC_TOGGLE_HUD
MISC_ENVIRONMENT_MENU
MISC_ENVIRONMENT_DEBUG
MISC_ENVIRONMENT_LOGGING_DRYWET
MISC_ENVIRONMENT_LOGGING_ITEMHEAT
MISC_FALLDAMAGE_DEBUG
MISC_DISPLAY_PLAYER_INFO
MISC_UNIVERSAL_TEMPERATURE_SOURCES
MISC_TARGET_TEMPERATURE
MISC_DRAW_CHECKERBOARD
MISC_BULLET_IMPACT
MISC_PRESENCE_NOTIFIER_DBG
MISC_GO_UNCONSCIOUS
MISC_GO_UNCONSCIOUS_DELAYED
MISC_QUICK_RESTRAIN
MISC_HAIR_MENU
MISC_HAIR_DISPLAY_DEBUG
MISC_HAIR_LEVEL
MISC_HAIR_LEVEL_HIDE
MISC_HAIR_HIDE_ALL
MISC_CAM_SHAKE
MISC_QUICK_FISHING
MISC_HOLOGRAM
MISC_SHOCK_IMPACT
MISC_SHOW_PLUG_ARROWS
MISC_BREATH_VAPOR_LVL
MISC_TARGETABLE_BY_AI
MISC_HIT_INDICATION_MENU
MISC_HIT_INDICATION_DEBUG
MISC_HIT_INDICATION_SPAWN_HIT
MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION
MISC_HIT_INDICATION_MODE
MISC_HIT_INDICATION_TYPE
MISC_HIT_INDICATION_DURATION
MISC_HIT_INDICATION_BREAKPOINT
MISC_HIT_INDICATION_DISTANCE
MISC_HIT_INDICATION_ROTATION
MISC_HIT_INDICATION_SCATTER
MISC_HIT_INDICATION_DISABLE_PPE
MISC_FREEZE_ENTITY
MISC_FREEZE_PLAYER
MISC_CONNECTION_STATS
MISC_PLAYER_SYMPTOMS_SHOW
MISC_PLAYER_SYMPTOMS_TOGGLE_HMP
MISC_SHOW_PRA_ALL
MISC_PRA_DETECT
MISC_INPUT_DEVICE_DISCONNECT_DBG
MISC_DEBUG_MONITOR
MISC_FORCE_HINT_INDEX
MISC_DUST_EFFECTS
MISC_DUST_EFFECTS_GROUND_ENABLE
MISC_DUST_EFFECTS_GROUND_THRESHOLD
MISC_DUST_EFFECTS_GROUND_RADIUS
MISC_DUST_EFFECTS_GROUND_INTESITY
MISC_DUST_EFFECTS_GROUND_WINDWEIGHT
MISC_DUST_EFFECTS_GROUND_GETFROMSURFACE
MISC_DUST_EFFECTS_CLOUD_ENABLE
MISC_DUST_EFFECTS_CLOUD_THRESHOLD
MISC_DUST_EFFECTS_CLOUD_COOLDOWN
MISC_DUST_EFFECTS_CLOUD_DURATION
MISC_DUST_EFFECTS_CLOUD_DISTANCE
MISC_DUST_EFFECTS_CLOUD_GETFROMSURFACE
SIMULATE_MENU
SIMULATE_MODE
SIMULATE_INFINITE_LOOP
SIMULATE_NULL_POINTER
SIMULATE_DIVISION_BY_ZERO
SIMULATE_ERROR_FUNCTION
MELEE_MENU
MELEE_DEBUG
MELEE_CONTINUOUS
MELEE_SHOW_TARGETS
MELEE_DRAW_TARGETS
MELEE_DRAW_RANGE
MELEE_DRAW_BLOCK_RANGE_AI
MELEE_DRAW_BLOCK_RANGE_PVP
WEAPON_MENU
WEAPON_PARTICLES
WEAPON_DEBUG
WEAPON_AIM_NOISE
WEAPON_RECOIL
WEAPON_UNLIMITED_AMMO
WEAPON_BURST_VERSION
WEAPON_CLAYMORE_DEBUG
WEAPON_LIFT_DEBUG
WEAPON_FORCEALLOW_OBSTRUCTION
WEAPON_DISABLE_OBSTRUCTION_INTERPOLATION
BLEEDING_MENU
BLEEDING_SOURCES
BLEEDING_DISABLE_BLOOD_LOSS
BLEEDING_ACTIVATE_SOURCE
BLEEDING_ACTIVATE_ALL_SOURCES
BLEEDING_ACTIVATE_SOURCE_LEVEL
BLEEDING_RELOAD
BLEEDINGINDICATORS_MENU
BLEEDINGINDICATORS
BLEEDINGINDICATORS_USEVALUEOVERRIDES
BLEEDINGINDICATORS_SEQUENCE_DURATION
BLEEDINGINDICATORS_DROP_RANDOMROTATION
BLEEDINGINDICATORS_DROP_BASEDURATION
BLEEDINGINDICATORS_DROP_MINDELAY
BLEEDINGINDICATORS_DROP_MAXDELAY
BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD
BLEEDINGINDICATORS_DROP_STARTSIZE
BLEEDINGINDICATORS_DROP_ENDSIZE
BLEEDINGINDICATORS_DROP_RNDSCALEMIN
BLEEDINGINDICATORS_DROP_RNDSCALEMAX
BLEEDINGINDICATORS_DROP_SCATTER
BLEEDINGINDICATORS_DROP_SLIDEDISTANCE
BLEEDINGINDICATORS_DROP_COLOR_MENU
BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION
BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND
BLEEDINGINDICATORS_DROP_COLOR_R
BLEEDINGINDICATORS_DROP_COLOR_G
BLEEDINGINDICATORS_DROP_COLOR_B
BLEEDINGINDICATORS_DROP_COLOR_A_START
BLEEDINGINDICATORS_DROP_COLOR_A_END
LOGS_MENU
LOGS_ACTIONS
LOGS_WEAPONS
LOGS_SYNC
LOGS_BASEBUILDING
LOGS_SYMPTOMS
LOGS_QUICKBAR
LOGS_INVENTORY_MENU
LOGS_INVENTORY_MOVE
LOGS_INVENTORY_RESERVATION
LOGS_INVENTORY_HFSM
LOGS_BLEEDING_CHANCES
TRIGGER_MENU
TRIGGER_DEBUG
TRIGGER_PLAYER_DEBUG
BASEBUILDING_MENU
BASEBUILDING_WOOD
BASEBUILDING_GATE
UNDERGROUND_MENU
UNDERGROUND_DEBUG
UNDERGROUND_SHOW_BREADCRUMB
UNDERGROUND_DISABLE_DARKENING
FINISHERS_MENU
FINISHERS_FINISHER_FORCED
SOUNDS_MENU
SOUNDS_ITEM_IMPACT_SOUNDS
SOUNDS_DYNAMIC_MUSIC_PLAYER_STATS
CAMERATOOLS_MENU
CAMERATOOLS_ENABLE_REMOTE_CAMERA
CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST
FEATURE_TIME_ACCEL_MENU
FEATURE_TIME_ACCEL
FEATURE_TIME_ACCEL_VALUE1
FEATURE_TIME_ACCEL_VALUE2
FEATURE_TIME_ACCEL_UG_ENTRANCES
FEATURE_TIME_ACCEL_UG_RESERVOIR
FEATURE_TIME_ACCEL_ENERGY_CONSUME
FEATURE_TIME_ACCEL_ENERGY_RECHARGE
FEATURE_TIME_ACCEL_FOOD_DECAY
FEATURE_TIME_ACCEL_DYNAMIC_MUSIC_PLAYER
MATERIALDIAG_MENU
MATERIALDIAG_GHOSTPP
SERVER_BROWSER_MENU
SERVER_BROWSER_DUMMY_SERVERS
GEYSERDIAG_MENU
GEYSERDIAG_ENABLE
GEYSERDIAG_STATE_INTERVAL
GEYSERDIAG_STATE_DURATION
MODDED_MENU