DIFF

enum CollisionFlagsSource

NameValue
FIRSTCONTACT

In many cases only collided=true/false is enough

NEARESTCONTACT

We want only one, the nearest contact

ONLYSTATIC

Only static objects

ONLYDYNAMIC

Only dynamic objects

ONLYWATER

Only water components (legacy support for "walk on geometry")

ALLOBJECTS

Valid when CF_FIRST_CONTACT, we get first contact for each object