class ITEM_WeaponObstructionDataSource
ITEM_WeaponObstructionData › ITEM_DataBase
All members, including inherited
Members 2
EWeaponObstructionMode staticMode = EWeaponObstructionMode.ENABLED!! all member variables must correspond with the cfggameplay.json file contents !!!!
EWeaponObstructionMode dynamicMode = EWeaponObstructionMode.ENABLEDMethods 2
override void InitServer()override bool ValidateServer()