DIFF

class HumanCommandMeleeSource

Constructors 2

private void HumanCommandMelee()
private void ~HumanCommandMelee()

Methods 5

proto native void ContinueCombo()

marks command to continue to combo

proto native bool IsInComboRange()

returns true if hit is in range, where person can continue to combo

proto native bool WasHit()

is true only once after hit event

proto native void Cancel()

cancels command melee and goes to HumanCommandMove

proto native bool IsOnBack()

is on back in prone stance?