class HumanCommandMeleeSource
Constructors 2
private void HumanCommandMelee()private void ~HumanCommandMelee()Methods 5
proto native void ContinueCombo()marks command to continue to combo
proto native bool IsInComboRange()returns true if hit is in range, where person can continue to combo
proto native bool WasHit()is true only once after hit event
proto native void Cancel()cancels command melee and goes to HumanCommandMove
proto native bool IsOnBack()is on back in prone stance?