class CarDoorSource
CarDoor › InventoryItemSuper
Derived classes
View all 143 descendants
- CivSedanDoors_BackLeft
- CivSedanDoors_BackRight
- CivSedanDoors_CoDriver
- CivSedanDoors_Driver
- CivSedanHood
- CivSedanTrunk
- Hatchback_02_Door_1_1
- Hatchback_02_Door_1_2
- Hatchback_02_Door_2_1
- Hatchback_02_Door_2_2
- Hatchback_02_Hood
- Hatchback_02_Trunk
- HatchbackDoors_CoDriver
- HatchbackDoors_Driver
- HatchbackHood
- HatchbackTrunk
- Offroad_02_Door_1_1
- Offroad_02_Door_1_1_Rust
- Offroad_02_Door_1_2
- Offroad_02_Door_1_2_Rust
- Offroad_02_Door_2_1
- Offroad_02_Door_2_1_Rust
- Offroad_02_Door_2_2
- Offroad_02_Door_2_2_Rust
- Offroad_02_Hood
- Offroad_02_Trunk
- Offroad_02_Trunk_Rust
- Sedan_02_Door_1_1
- Sedan_02_Door_1_1_YellowRust
- Sedan_02_Door_1_2
- Sedan_02_Door_1_2_YellowRust
- Sedan_02_Door_2_1
- Sedan_02_Door_2_1_YellowRust
- Sedan_02_Door_2_2
- Sedan_02_Door_2_2_YellowRust
- Sedan_02_Hood
- Sedan_02_Hood_YellowRust
- Sedan_02_Trunk
- Sedan_02_Trunk_YellowRust
- Truck_01_Door_1_1
- Truck_01_Door_2_1
- Truck_01_Door_Hood
Methods 6
override int GetMeleeTargetType()References ItemBase.EEHealthLevelChanged(), Object.PlaySoundSet(), EntityAI.m_Initialized
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, GameConstants.STATE_RUINEDoverride bool DisplayNameRuinAttach()override bool ShowZonesHealth()override void SetActions()Referenced by Offroad_02_Hood.SetActions()