class ScriptModuleSource
Part of Enforce script essentials
Module containing compiled scripts.
Constructors 1
private void ~ScriptModule()Methods 5
dynamic call of function when inst == NULL, it's global function call, otherwise it's method of class returns true, when success The call creates new thread, so it's legal to use sleep/wait
dynamic call of function when inst == NULL, it's global function call, otherwise it's method of class returns true, when success The call do not create new thread!!!!
Referenced by AnimationTimer.Tick(), CallQueueContext.CallParams(), ComponentEnergyManager.DeviceUpdate()
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, ComponentEnergyManager.Event_OnInit(), ComponentEnergyManager.SwitchOff(), ComponentEnergyManager.SwitchOn(), DayZCreatureAI.ModCommandHandlerBefore(), EnProfilerTests.TestFuncCountData(), PluginKeyBinding.OnKeyPress(), PluginKeyBinding.OnMouse(), PMTCreationAndCleanup.TestCleanup(), RadialMenu.OnMouseButtonUp(), RadialMenu.SetControlType(), RadialMenu.UpdataControllerInput(), RadialMenu.Update(), TFCaller.Run(), Timer.OnTimer(), and UniversalTemperatureSourceTimer.OnTimer()Referenced by CallQueueContext.CallParams(), EnProfilerTests.TestFuncCountData(), Timer.OnTimer()
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, UniversalTemperatureSourceTimer.OnTimer(), WidgetEventHandler.OnChildAdd(), WidgetEventHandler.OnChildRemove(), WidgetEventHandler.OnClick(), WidgetEventHandler.OnDoubleClick(), WidgetEventHandler.OnDrag(), WidgetEventHandler.OnDraggingOver(), WidgetEventHandler.OnDrop(), WidgetEventHandler.OnDropReceived(), WidgetEventHandler.OnFocus(), WidgetEventHandler.OnFocusLost(), WidgetEventHandler.OnMouseButtonDown(), WidgetEventHandler.OnMouseButtonUp(), WidgetEventHandler.OnMouseEnter(), WidgetEventHandler.OnMouseLeave(), and WidgetEventHandler.OnMouseWheel()proto native void Release()static proto native ScriptModule LoadScript(ScriptModule parentModule, string scriptFile, bool listing)Do load script and create ScriptModule for it
parentModule- Module
scriptFile- Script path
listing- ??
Returns: ScriptModule Loaded scripted module
???